Compute acceleration from a change in velocity and apply the four constant-acceleration kinematic equations to solve for an unknown motion variable.
Acceleration measures how quickly velocity itself changes: a = (v - v0) / t, where v0 is the initial velocity and v is the velocity at time t. Its units are meters per second, per second -- written m/s^2. A positive or negative sign on acceleration does NOT automatically mean "speeding up" or "slowing down"; it means the direction the velocity is changing in. An object speeds up when its acceleration points the same way as its velocity, and slows down when acceleration points opposite to velocity.
For the common case of CONSTANT acceleration, four equations connect five variables -- initial velocity (v0), final velocity (v), acceleration (a), displacement (x), and time (t) -- and each equation uses only four of the five, so you can always solve a problem once you know any three: (1) v = v0 + a*t; (2) x = v0*t + (1/2)*a*t^2; (3) v^2 = v0^2 + 2*a*x; (4) x = ((v0+v)/2)*t. Picking the right equation is really just picking the one that already contains your three known values and the one you want to find.
Mastery looks like: They correctly identify the three known kinematic variables in a word problem, choose an appropriate equation, and solve for an unknown with correct units.
Common stumbles: Assuming a negative acceleration always means slowing down; mixing up which variable is v0 (initial) and which is v (final, at the specific time asked about).