Resolve a vector into perpendicular x- and y-components and add vectors algebraically by combining components.
Graphical addition works fine for two vectors, but it gets messy fast with three or more, or with vectors at awkward angles. The fix is to resolve every vector into two perpendicular pieces -- an x-component (horizontal) and a y-component (vertical) -- using right-triangle trigonometry: if a vector has magnitude V at angle theta above the horizontal, then its x-component is V*cos(theta) and its y-component is V*sin(theta). Every vector, no matter which direction it points, can be rebuilt from these two perpendicular pieces.
Once vectors are broken into components, addition becomes simple bookkeeping: add all the x-components together to get the resultant's x-component, add all the y-components together to get the resultant's y-component, then use the Pythagorean theorem to recombine them into a single magnitude (and, if needed, an inverse tangent to find the angle). This component method is the workhorse for the rest of the year -- projectile motion, forces on an incline, and circuit vectors will all lean on it.
Mastery looks like: They resolve any vector into correct x- and y-components and add two or more vectors by components to find the resultant's magnitude.
Common stumbles: Swapping sine and cosine (using sine for the "along" component); adding a magnitude directly to a component instead of resolving it first.