Apply conservation of momentum to perfectly inelastic and elastic collisions, and use kinetic energy to classify a collision.
Momentum has a property energy does not: the TOTAL momentum of an isolated system (no significant outside forces) is conserved in every collision, no matter what happens on impact -- m1*v1i + m2*v2i = m1*v1f + m2*v2f. This single equation covers cars crashing, balls bouncing, and rockets separating, because it comes directly from Newton's third law: during any collision, the force each object exerts on the other is equal and opposite, so whatever momentum one object loses, the other gains exactly.
Collisions come in types. A perfectly inelastic collision has the two objects sticking together afterward, moving with one shared final velocity -- and it loses the MOST kinetic energy possible while still conserving momentum. An elastic collision conserves BOTH momentum and kinetic energy -- true only for idealized cases like hard billiard balls or atoms bouncing off each other. Most real collisions fall somewhere in between: momentum is always conserved, but some kinetic energy converts to heat, sound, or deformation, so KE before does not equal KE after.
Mastery looks like: They apply conservation of momentum to find an unknown velocity after a collision and correctly classify the collision as elastic or inelastic using a kinetic energy check.
Common stumbles: Forgetting the sign of a velocity that reverses direction after a bounce; assuming kinetic energy is automatically conserved just because momentum always is.