Graph linear inequalities in two variables using a boundary line and a test point.
An equation like y = 2x + 3 draws one line. An inequality like y < 2x + 3 describes an entire region - every point below that line. The boundary line itself is drawn dashed for strict inequalities (< or >), since points ON the line do not satisfy them, and solid for ≤ or ≥, since the line's own points count as solutions.
To know WHICH side to shade, pick any test point not on the line - the origin (0, 0) is usually easiest - and substitute it into the inequality. If it makes the inequality true, shade the side containing that point; if false, shade the other side. This works because crossing the boundary line is the only place the inequality's truth value can flip.
Mastery looks like: They can graph a linear inequality with correctly solid or dashed boundary and correctly shaded side, explaining the test-point logic.
Common stumbles: Reversing the inequality direction has nothing to do with shading (that only matters when dividing by a negative); shading the wrong side after a correct true/false test.