Graph linear inequalities in two variables using a boundary line and a test point.
An equation like y = 2x + 3 draws one line. An inequality like y < 2x + 3 describes an entire region - every point below that line. The boundary line itself is drawn dashed for strict inequalities (< or >), since points ON the line do not satisfy them, and solid for โค or โฅ, since the line's own points count as solutions.
To know WHICH side to shade, pick any test point not on the line - the origin (0, 0) is usually easiest - and substitute it into the inequality. If it makes the inequality true, shade the side containing that point; if false, shade the other side. This works because crossing the boundary line is the only place the inequality's truth value can flip.
Mastery looks like: They can graph a linear inequality with correctly solid or dashed boundary and correctly shaded side, explaining the test-point logic.
Common stumbles: Reversing the inequality direction has nothing to do with shading (that only matters when dividing by a negative); shading the wrong side after a correct true/false test.