Design a simple game of chance, compute the probability of winning, and evaluate whether the game feels fairly balanced.
This project puts the whole probability toolkit to work: design your own simple carnival-style game using a spinner, dice, or a bag of marbles, then calculate exactly how likely a player is to win.
A game does not have to give every player a 50-50 chance to feel fun and fair -- carnival games are usually designed so the house wins more often, while still offering an exciting, genuinely possible prize. Thinking about probability alongside prize value is exactly how real game designers work.
Mastery looks like: They design a game of chance, correctly compute its winning probability, and reason about whether its prizes are balanced against that probability.
Common stumbles: Designing a game without actually calculating its true probability of winning; ignoring prize value when judging whether a game feels balanced.