Fourth Grade · Science · week 33

Shake-table engineering

Design and test a simple structure model on a hand-shaken tray to investigate which building features better resist shaking.

Engineers test earthquake safety using shake tables, platforms that shake a model building the way real ground shakes during an earthquake, to see which designs hold up and which collapse. This week you build a simple version at home: a tray or box you can shake by hand, and small model structures made of blocks, cups, or toothpicks and marshmallows.

A fair shake-table test compares two or more structure designs using the exact same shaking, so any difference in what survives is due to the design, not the test. Wider bases, cross-bracing, and lower centers of gravity are all real features engineers use to make buildings more earthquake-resistant, and this week you get to test some of those ideas yourself.

📋 For the teacher
Teach it (10–15 min):
  • Build a simple shake table by shaking a lightweight tray or box by hand, or sliding it back and forth on a smooth table, keeping the motion as consistent as possible between tests.
  • Use blocks, cups, or toothpicks and marshmallows to build two or more small towers with one deliberately different feature (base width, added bracing, height).
  • Have your child predict which design will survive longer before every single test.
  • Let a design fail and ask what specifically caused it, tying the failure back to a real engineering feature rather than "bad luck."
Talk about it:
  • Which structure survived the shaking better in your test, and why do you think that happened?
  • What is one real earthquake-resistant building feature you tested or learned about this week?
  • How did keeping the shaking motion the same across tests make your comparison fair?

Mastery looks like: They can build and test two structure designs on a shake table, correctly predicting and explaining which design feature improved earthquake resistance.

Common stumbles: Shaking each test structure differently, making the comparison unfair; changing more than one design feature at once, making it unclear which change mattered.

Homework for this lessonType it, write it with a stylus, or print it for pencil & paper.open →
Records attendance + 15 min of Science for this learner.
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