Apply attract, repel, and distance ideas about magnets to build and test a simple magnet-powered game, explaining which magnetic idea makes it work.
You now know several real magnet ideas: opposite poles attract, like poles repel, magnets mainly grab iron and steel, and magnetic force weakens with distance. This week, you use those ideas to build something fun that only works BECAUSE of magnetism.
One classic option is a magnet fishing game: tie a magnet to a string on a stick to make a "fishing pole," then cut paper fish and attach a paperclip to each one. A magnet maze is another option: tape a drawn path onto paper, put a paperclip on top, and move a magnet underneath the paper to guide the paperclip along the path.
Mastery looks like: They build a working magnet-based game and can explain which specific magnetic property makes it function.
Common stumbles: Choosing a magnet too weak for the distance or weight involved, then assuming the design idea itself was wrong.