Define a design problem facing a struggling species, propose a realistic solution, describe how to test it, and name one trade-off, using engineering-design thinking.
This week you become an engineer for wildlife. Pick a real or realistic problem facing a struggling species, and design a solution the way an engineer would. A good design starts by clearly stating the PROBLEM, proposes a solution, considers how you would TEST whether it works, and thinks honestly about any trade-offs, meaning downsides, it might have.
Every part matters: a solution without a clearly stated problem is hard to evaluate, and a solution without a way to test it cannot be shown to actually work.
Mastery looks like: They state a clear problem, a matching realistic solution, a way to test it, and at least one honest trade-off.
Common stumbles: Proposing a solution before clearly stating the problem it solves, or skipping the step of explaining how the solution could be tested.