Identify and name points, lines, segments, rays, and planes using correct notation, and classify sets of points as collinear or coplanar.
Geometry starts from three ideas so basic that they are left undefined: the point, the line, and the plane. A point is a single location with no size -- just a position, marked with a dot and named with a capital letter. A line is a straight path of points, with length but no width, that extends forever in both directions; two points are enough to name it (line AB). A plane is a flat surface, like an infinite sheet of paper, extending forever in every direction; it takes three points that are not all on one line to pin one down. Point, line, and plane are called undefined terms -- geometry uses them to define everything else, the way a dictionary has to start somewhere.
A segment is the part of a line between two endpoints, named by those endpoints in either order (segment AB is the same segment as segment BA). A ray starts at one endpoint and extends forever in a single direction -- ray AB starts at A and runs through B and beyond, while ray BA starts at B and runs through A and beyond, the opposite direction entirely. Points that lie on the same line are collinear; points that lie on the same plane are coplanar. Any three points that are not collinear determine exactly one plane, which is why a three-legged stool never wobbles no matter how uneven the floor is.
Mastery looks like: They label points, lines, rays, and segments with correct notation and correctly classify sets of points as collinear, coplanar, or neither.
Common stumbles: Treating ray AB and ray BA as the same ray; forgetting that a segment has a fixed length while a line and a ray both go on forever.