First Grade · History · week 15

Draw a map to a friend's house or park

Draw a purposeful map with a clear start, path, and end, including at least one landmark.

Some maps have a job to do: showing someone how to GET somewhere. A "get there" map needs three things: a start, a path, and an end.

Landmarks along the path help the map make sense, the same way they helped last week. A start and end that are clearly marked matter most of all.

📋 For the teacher
Teach it (10–15 min):
  • Pick a real destination your child knows -- a friend's house, a park, a relative's home -- and help them draw a "get there" map for it.
  • Make sure the start and end are clearly marked, even with something simple like a star or an X.
  • Add at least one real landmark along the path (a tree, a sign, a corner) to make the map genuinely useful.
  • Review last week's compass rose and this week's map key together, so this map uses everything learned so far.
Talk about it:
  • What do you need to show on a "get there" map?
  • Why is it important to mark the start and the end clearly?
  • Which direction did your map travel: north, south, east, or west?

Mastery looks like: They draw or describe a purposeful map with a clear start, a connected path, at least one landmark, and a clear end.

Common stumbles: Leaving out a clear start or end point, or drawing landmarks that do not connect to any path.

Homework for this lessonType it, write it with a stylus, or print it for pencil & paper.open →
Records attendance + 15 min of History for this learner.
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